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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
47
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Posted - 2011.10.13 00:41:00 -
[1] - Quote
The Apostle left nullsec because he was unwilling to jump next door to the system with the afk cloaker to do his ratting. Logic isn't going to be effective. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
47
|
Posted - 2011.10.13 00:49:00 -
[2] - Quote
Lyris Nairn wrote:Skunk Gracklaw wrote:The Apostle left nullsec because he was unwilling to jump next door to the system with the afk cloaker to do his ratting. Logic isn't going to be effective. Did this actually happen or are you just saying that? Because if that literally happened then it's hilarious. https://forums.eveonline.com/default.aspx?g=posts&m=174513#post174513 Read it quick before he edits it. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
47
|
Posted - 2011.10.13 01:21:00 -
[3] - Quote
The Apostle wrote:Keep digging troll...... Standard response when you've lost the plot. Attack the poster not the post... I'm good with it...
You losing the argument doesn't mean I'm attacking you. Let's tone down the hyperbole a bit. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
60
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Posted - 2011.10.13 22:01:00 -
[4] - Quote
The Apostle wrote:You're just trolling. The fact that you've kept this ridiculous thread going for 23 pages is pretty convincing evidence that it's you who's trolling. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
60
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Posted - 2011.10.13 22:08:00 -
[5] - Quote
baltec1 wrote:When cloaked, you cannot do anything to hurt anyone. Here is the "AFK cloaker" debate distilled to its most basic principle. Everything beyond it is just noise.
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Skunk Gracklaw
GoonWaffe Goonswarm Federation
61
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Posted - 2011.10.13 22:44:00 -
[6] - Quote
The Apostle wrote:Yes Skunk. We know Apparently you don't because you're still trolling the thread over it.
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Skunk Gracklaw
GoonWaffe Goonswarm Federation
79
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Posted - 2011.10.14 03:12:00 -
[7] - Quote
KaarBaak wrote: Anyone afraid of cloaked afk non-blues must be running a bot.
Good point. Anyone willing to cry about it for 25 pages sounds like somebody running a whole fleet of bots.
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Skunk Gracklaw
GoonWaffe Goonswarm Federation
98
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Posted - 2011.10.15 21:38:00 -
[8] - Quote
Scrapyard Bob wrote:The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again. That results in:
- Can't go AFK for more then 1-3 hours before they will be decloaked by game mechanics. - Vulnerable during that 10-30 second window every so often.
That window of vulnerability needs to be in the control of the cloaky pilot. External events such as sov structures do not meet that goal.
- A fuel bay for the cloak probably won't result in a long enough vulnerability window. And most ships don't have a fuel bay.
- Fuel in the form of ammo might work, since you cannot reload a module without decloaking for 10 seconds. Proto-cloaks could have limited fuel capacity, T2 cloaks could have a 2x capacity and CovOp cloaks could have a 4x capacity. Fuel pricing would need to be around 50-100k ISK/hr, with Proto-cloak fuel lasting about 40 minutes.
- Overheating of the cloak would have interesting implications and makes a bit of sense since the heat from running the module cannot be emitted while cloaked, so it has to build up somewhere. Carry a bit of nanite paste and you can sneak off to a safe-spot once an hour and fix up your cloaking device's heat damage.
- If some sort of time limit is put in place, there needs to be modules that can extend that duration (20% for a T1 module, 30% for a T2 variant with stacking penalties - either slower cycling or less fuel/activation or less heat generated). There also needs to be some sort of skill that extends duration by 10% per level. Maybe even (2) skills, one to decrease the fuel/heat, another to increase the cycle duration.
A top-skilled pilot, in a ship fitted for covops (using the modules) work should have about a 2-3 hour window before they need to reload or repair. Without those skills/modules the duration should be about half of that. This is p dumb.
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Skunk Gracklaw
GoonWaffe Goonswarm Federation
128
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Posted - 2011.10.17 23:03:00 -
[9] - Quote
Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why?
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Skunk Gracklaw
GoonWaffe Goonswarm Federation
132
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Posted - 2011.10.18 01:37:00 -
[10] - Quote
Endeavour Starfleet wrote:Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why? So if they are AFK they can be found and destroyed. Just like any other ship So you want to completely break an entire class of ships so you can run your bot fleets?
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